1. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. other nations going for tanks could and should still pick mobile infantry. Superior firepower and mobile doctrine are great in well supplied areas. For GBP it's important to make clear the inherent disadvantages of using the battle planner. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Check out our other nation guides. #3. JavaScript is disabled. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Land doctrines can be reviewed and unlocked from the Officer Corps. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. High entrenchment bonuses. Infantry can be used in many ways, from landing groups to garrisons to combat line units. In such cases, distribution of supplies is highly limited and doctrines that you use allow you to maintain effectiveness of armies, in spite of shortages. Just a quick noob's guide to Land Doctrines in HOI4. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. You should place more attention on your navy rather than your air force. Yet, at the same time, Holland gets a few horrible traits like -50% recruitable population and decreased construction speed meaning you either risk war or begin the game with a meager industry. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. Focus on both you hard attack and soft attack damage output with this doctrine. Invite Foreign Investors (2 offmap civs) 6. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Ahh, it's always nice to get another perspective on the doctrines. Of course you will be missing the bombing bonuses. This item will only be visible to you, admins, and anyone marked as a creator. All trademarks are property of their respective owners in the US and other countries. United States - Superior Firepower fits their playstyle pretty great. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). This website uses cookies. 1. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. It goes without saying that the majority of military actions you will be taking in the game will take place on land. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). However, only choose this if you have a small industry. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Painted by famed Western artist Fred Oldfield, the mural portrays a Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. personally i believe the best land doctrine is based on how you wage war. Especially for those of the players that value diversity of units, rather than focus on any of their types. In almost all cases, I encourage you to use try Carrier variant airframes. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. Your generals meanwhile plan 4 parallel universes ahead of the enemy and obliterate the front with big brain power the moment you order an assault. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. 12 days ago. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. Especially as facsist. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. But I have a problem: I dont know, which land doctrine I should use. Scan this QR code to download the app now. It has amazing offense capabilities but weak on defense. Required fields are marked *, You may use these HTML tags and attributes:
. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Just a quick noob's guide to Land Doctrines in HOI4. Strategy game enthusiast, especially Paradox titles and the Civilization series. Please enter your username or email address to reset your password. Hybrid of other two air doctrines. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). This doctrine is only for countries with huge manpower but small industry. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. Specific Doctrines for specific Countries(debatable). It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. And you can improve oil in Curacao and the Dutch Indies. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Saved the game and reopenned as usa. You should first choose obtain foreign colonial investment in the focus tree. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. If youve enjoyed this guide, please be sure to check out the others in our HOI4 nation guides. In multiplayer against a Paradox Developer on Germany? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. Join. and our CAS is in the middle. For a nation with limited dockyards, trade interdiction works pretty well. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. You are not permitted to copy any image, text or info from this page. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. Depending on the tree, there are various variants available, and they exclude each other. 153. r/hoi4. Japan, Italy, UK - These are all kinda in the same boat. All rights reserved. I made quick explanations, guides, and recommended doctrines for countries. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Personally, I would take Superior Firepower. All logos and images are copyrighted by their respective owners. Hearts Of Iron IV: By Blood Alone Review: Planes and More! An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It is the most versatile unit on the battlefield. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. The first Mural-in-a-Day, painted on June 3, 1989. HALLER'S DEFEAT. 16. r/hoi4. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. good for wars of attrition. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Espaol - Latinoamrica (Spanish - Latin America). So I don't build carriers as them. It may not display this or other websites correctly. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you like tanks and mot/mec, Mobile warfare is a good choice. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. It is a good choice for those of the nations that have high manpower, because this doctrine excludes mass use of infantry divisions and focuses on gradual clearing of the territory that can be later seized by infantry. This item will only be visible in searches to you, your friends, and admins. Designed by Phil Kooser of Yakima, the mural was painted under his direction by 15 west-ern artists who collaborated on the 40-foot painting. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Do you have a local supply of rubber, OR can you make it yourself? You need to sign in or create an account to do that. For a better experience, please enable JavaScript in your browser before proceeding. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. Please don't play Germany with Mass Assault. Have fun using it on our WWW pages. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Mass Assault? Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? Today is another beginner guide video, where I discuss what each land doctrine is best suited form, as well as some general information to go. Once more, Jimmy, the flow chart, please!! This doctrine is all about damage. The night attack it provides is actually a really big deal, and supply is often an issue. This item will only be visible to you, admins, and anyone marked as a creator. wouldnt it be best to pick blitzkrieg instead of mobile infantry, to get the absolute most out of your tanks? Totally focused on bombers and destruction. You can manually control divisions. Widely considered one of the most powerful options, Superior Firepower is a great choice in just about any situation. Giving a starting bonus of a bunch of planning speed, some movement bonuses and Tank breakthrough, the Mobile Warfare doctrine focuses heavily on buffing Motorised and Mechanised Infantry . So, mobile warfare doctrine is the best if you have a large industry. A single Naval Yard outputs 2.5 production per day. All trademarks are property of their respective owners in the US and other countries. Both mass assault and mobile have nice man power end game bonuses (up to 5%). How you Gary sits at the keys and manages the game. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Operational integrity is the best. Archived post. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. @the Pagan today (before the rework of combat width etc) superior firepower. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. You can wear down a superior foe and push his weakened units out of the way. Privacy Policy. Your personal style can be the cause of your doom or the secret to your success. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. We will cover all the doctrines in order. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Espaol - Latinoamrica (Spanish - Latin America). Land Doctrine Flowchart! This option is good for all players that do not want to wait for too long to see effects of their actions. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Then simply steamroll your enemies. Therefore mobile warfare is the best land doctrine. Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! So, what are the best doctrines in HOI4? Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" I havent done the math either but I dont think the advantages are so much stronger to warrant having 2 less, Personally, I prefer Grand Battle Plan but thats because it fits with my play style. You should always begin by placing attention on industry, electronics and equipment. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. New comments cannot be posted and votes cannot be cast. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines managed to stop their advance but unsure for how long. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Grand battleplan - Infiltration branch. MOBILE WARFARE Main users: Germany. Germany. Just let them build up their org bonus until its maxed out. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. You just need to manage frontlines well and you can have your planing bonus without enormous losses. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. The main goal of this doctrine is to wage war basing on vehicles. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. However, you need to produce a large amount of tanks and trucks. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. It is mountainous in the north and plains and jungle in the south. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Fastest and easiest way to destroy your enemies in land warfare is encirclement. "A quote is easy to forge" - Julius Caesar. England and USA highly benefits from this doctrine. Grand Battle Plan is not exactly ideal when going head to head with i.e. The Strategic Bombing mission is used against targets on the map, not units. It works well with artillery, support companies, and air superiority. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. Required fields are marked *, I will be waiting for you in our discord channel. Are you planning on getting on the offensive? Honestly, sticking with Grand Battle Plan is the safe choice. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. I compiled a little guide on how the different land doctrines operates. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". While the 14-4 lands with 11+40.4 = 51.4 attacks. I'm kidding. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I observed differently - though that was in the Spanish Civil War and at least one patch ago. It emphasized high concentrations of force at one point to break an enemies defensive line. There are three different war doctrines in HOI4. I hope you enjoy my content. Hearts of Iron IV: Man the Guns - Release Trailer, F1 22 Zandvoort Car Setup Best Car Setup For Netherlands GP, Mario Kart Tour Goes to the Netherlands Next, How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. and our Valve Corporation. Both good for battlefield support and bombing enemy when needed. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Please see the. So a single 14-4 is worth double on offense than a pair of 7-2. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. Dispersed support is good if you have divisions with lots of line artillery. Scan this QR code to download the app now. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Only the integrated/disintegrated support techs affect artillery. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. All rights reserved. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. It sits amid orchards and fields about two miles from the south bank of Yakima River. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. 1.3K. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption.
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