The spell has no effect, other than to be stored in the stone. The cards medusa-like visage curses you. . The fissure then closes, leaving no trace of its existence. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. The nightmare fights only to defend itself. On a 1, the wand crumbles into dust and is destroyed. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 your Intelligence modifier (minimum 5 feet). This item appears to be a longsword hilt. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. Regeneration (Legendary). You have a swimming speed of 40 feet while wearing this ring. This ebony statuette is carved in the likeness of a horsefly. As an action, you can plant the haft end of the rod in the ground, whereupon the rods head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. Any gem pried from the helm crumbles to dust. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. This ring renders you immune to effects that would reduce your speed, paralyze, or restrain you. It weighs 1 pound. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. Each creature in that area must make a DC 18, initiative as long as you arent incapacitated. Objects in the area that arent being worn or carried take this damage and are pushed automatically. The pipes have 3 charges. You can spend 1 minute swapping out a spell for an abjuration spell in the book. A spell scroll bears the words of a single spell, written in a mystical cipher. | Monad Echo SRD This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When the boots property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Once it has been used, it cant be used again until 2 days have passed. Key. Balance. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). For clerics who are focused on spellcasting and healing, the Staff of Healing lets you keep the whole party alive without sacrificing spell slots that could be used to inflict wounds. If you expend the last charge, roll a d20. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. It appears to be dust of disappearance, and an identify spell reveals it to be such. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. In either case, dragon scale mail is highly valued. Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. 12 + your, vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15, bodily functions. Applying the oil takes 10 minutes. As you said, you're at 8th level when Rare items should be introduced to the campaign. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You can use an action to press the button, which causes the rod to become magically fixed in place. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This staff has 3 charges and regains 1d3 expended charges daily at dawn. In addition, you gain rightful ownership of a small keep somewhere in the world. You gain a +1 bonus to AC and saving throws while you wear this cloak. The decanter weighs 2 pounds. Also, creatures dont age while in the paradise, although time passes normally. When you hit an undead with it, that target takes an extra 1d8 radiant damage. Crystal Ball of True Seeing. When you drink this potion, your Strength score changes for 1 hour. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The wand has 3 charges. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. The rod has properties associated with six different buttons that are set in a row along the haft. Once trapped, a creature remains in the flask until released. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. Wondrous item, very rare (requires attunement). Moreover, if a creature makes a saving throw against a spell you cast that would charm them, they have disadvantage on the roll. Ivory Goats (Rare). A Large creature counts as four Medium creatures, while a Huge creature counts as nine. You and the creature can then communicate normally. Weapon (mace), rare (requires attunement). The relevant Magic Items for ASIs fall into these ranges: Tier 1: XGtE suggests that a party will find 1 Uncommon Major Magic Item and 1 Rare Minor Magic Item. Different types of feather tokens exist, each with a different single-use effect. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bags color. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. Besides information, the answer helps you solve a puzzling problem or other dilemma. The creature is friendly to you and your companions, and it acts on your turn. You have resistance to one type of damage while you wear this armor. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. The GM chooses the god and associated alignment or determines the alignment randomly. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. on a beast that has an innate swimming speed. Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. RARITY You are immune to contracting any disease while you wear this pendant. A newly found rod has 1d10 levels of spell energy stored in it already. You can also search for items that directly increase your HP or HP/level. Curse. If you issue no commands, the creature defends itself but takes no other actions. When you drink this potion, you gain the enlarge effect of the enlarge/reduce spell for 1d4 hours (no concentration required). Manual of Quickness is the only one that increases the Dex maximum above 20. mightierjake 3 yr. ago. On a successful save, a creature takes half as much damage. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You gain these benefits while wearing the robe: This robe has cloth patches of various shapes and colors covering it. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. This would, given your current CON score, give you +3 HP per level. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cubes sixth face, or the cube runs out of charges. Robe of useful items Rod of the pact keeper +1 Rope of climbing Saddle of the cavalier Sending stones Sentinel shield Shield +1 Slippers of spider climbing Spell scroll (2nd level) Spell scroll (3rd level) Staff of the adder Staff of the python Stone of good luck (luckstone) Sword of vengeance Trident of fish command Wand of magic detection . While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). It also sheds bright light in a 40-foot radius, fixing any problems your party might have with seeing in the dark. As a bonus action, you can command the other end to move toward a destination you choose. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). A wonderous, uncommon item, it allows the party to store up to 500 lbs (226 kg) worth of items while always maintaining the weight of 15 lbs. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. You gain a +3 bonus to attack and damage rolls made with this magic weapon. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. Do Constitution Changes affect Current hit points in D&D 5e? You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. If the ring cant hold the spell, the spell is expended without effect. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. Strength (Very Rare). The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. | 13th Age SRD If you expend the last charge, roll a d20. It even wakes everyone up if someone tries to sneak up on you at night. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. Even if you and your party are imprisoned and stripped of your equipment, youll still be wearing these to get out of jail. If you hold one end of the rope and use an action to speak the command word, the rope animates. | PF2 SRD You can use the cards magic as soon as you draw the card or at any other time before you die. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can cast the following spells from the ring, expending the necessary number of charges: You can move through solid earth or rock as if those areas were difficult terrain. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. 5d4 toadstools sprout. This rod has a flanged head and the following properties. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The scarab crumbles into powder and is destroyed when its last charge is expended. To you, solid objects within that radius appear transparent and dont prevent light from passing through them. Paladins already have a great AC. Your Constitution score is 19 while you wear this amulet. Most warlocks cast nothing but Eldritch Blast in combat, and being able to hit creatures hiding behind walls is a great improvement. If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties: Ring of Fire Elemental Command. On a successful check, you cast the plane shift spell. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapons type. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. This potions rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. A wish spell cant restore your soul, but the spell reveals the location of the object that holds it. Type of Giant Strength Rarity Hill giant 21 Uncommon Frost/stone giant 23 Rare Fire giant 25 Rare Cloud giant 27 Very rare Storm giant 29 Legendary. While wearing this cloak, enemies have disadvantage on attack rolls made against you. 0. As the sphere moves through the air, it opens into a tangle of metal bands. While holding this shield, you can speak its command word as a bonus action to cause it to animate. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. Your proficiency bonus increases by 1 while this pale green prism orbits your head. If you arent wearing armor, your base Armor Class is 15 + your Dexterity modifier. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. You can breathe underwater and have a swimming speed equal to your walking speed. Each use of the cube expends 1 charge. While you wear these boots, you have a flying speed equal to your walking speed. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties: Ring of Earth Elemental Command. You will probably make many more Dexterity checks (Initiative and Stealth being principle dungeoneering skills) than any other check in a given campaign. It obeys any commands you give it, no matter what language you use. You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. The wand regains 1d6 + 1 expended charges daily at dawn. The circlet cant be used this way again until the next dawn. 11 + Dex modifier 10 lb. Languages all languages known to its summoner An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. While summoned, the djinni is friendly to you and your companions. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can spend a minute swapping out a prepared spell for a divination spell in the book. If you expend the wands last charge, roll a d20. While wearing them, you gain a +5 bonus to, Mithral is a light, flexible metal. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. Each creature in the area must make a DC 15 Dexterity saving throw, taking 5d4 fire cylinder centered on a point you can see within 60 feet of you. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. Once the bands are used, they cant be used again until the next dawn. Mastery (Legendary). Six stars, located on the robes upper front portion, are particularly large. Jester. This means that the bonus carries over to your Wild Shape form. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. On a successful save, a creature takes half as much damage. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. Armor (shield), very rare (requires attunement). It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. The fissure then closes, leaving no trace of its existence. Can I use my Coinbase address to receive bitcoin? On a hit, the target takes 1d6 + 5 force damage. You use the stored levels in place of your slots, but otherwise cast the spell as normal. Weapon (longbow), very rare (requires attunement). | Cairn SRD While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The hammer also has 5 charges. This gives you the monks 6th-level ability early and boosts the damage of your flurry of blows. I'm not fond of how they do nothing for someone already high in that stat. This site works best with JavaScript enabled. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It is considered to be an object that is being worn while it orbits your head. The creature dies if it cant survive without the lost head. You cant be caught in webs of any sort and can move through webs as if they were difficult terrain. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Tree. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. You can use an action to press one of the cubes faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. Ball Lightning. The rope has AC 20 and 20 hit points. And it works on attacks and saves as well. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. . You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. If you use it for your weapons you want 20 later. This is obviously useful for warlocks who favor Eldritch Blast. It's rare, so not quite as easy to find as other items, but worth the gold or the search. Why is this uncommon magic item better than this rare magic item? Why is the Ring of Warmth only an Uncommon item? Weapon (any sword), very rare (requires attunement). Hit Points: 200 The GM chooses or randomly determines the linked plane. On a 1, the wand crumbles into ashes and is destroyed. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. Damage Immunities: poison, psychic. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. This book contains coordination and balance exercises, and its words are charged with magic. Once the bottle is closed, the cloud disperses after 10 minutes. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. This vibrant purple prism stores spells cast into it, holding them until you use them. Those who play Tempest Domain clerics want to do damage. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The cloud persists as long as the bottle is open. This book contains health and diet tips, and its words are charged with magic. You can expend 1 to 3 charges as an action. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. It can be opened to store items inside. but as it stands, this is teetering the edge of Rare on paper. Roll a d100. The Ring of Evasion has three charges. Otherwise, this card has no effect. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. When all of the gems charges are expended, the gem becomes a nonmagical jewel worth 50 gp. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. If a creature eats a, An animate, immobile stone statue in your, A campfire with blue flames springs forth. It takes 10 minutes to cover 100 square feet. The GM chooses the size of a given carpet or determines it randomly. Weapon (any sword), legendary (requires attunement by a paladin). Casting either spell from the ring requires an action. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? While incense is burning in this censer, you can use an action to speak the censers command word and summon an air elemental, as if you had cast the conjure elemental spell. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. But that's not how it's supposed to work - no magic item shops in 5e. On a failure, the sphere moves 10 feet toward you. Iron door (up to 10 feet wide and 10 feet high, Pit (a cube 10 feet on a side), which you can, Spell scroll containing one spell of 1st to 3rd. For someone with no armor, this is essential to stay alive. This rod can absorb 50 levels of spells when the wielder is targeted by spells. The backpack always weighs 5 pounds, regardless of its contents. Businesses, buildings, and land you own are lost in a way that alters reality the least. Horn Type Berserkers Summoned Requirement 0140 Silver 2d4 + 2 None 4175 Brass 3d4 + 3 Proficiency with all simple weapons 7690 Bronze 4d4 + 4 Proficiency with all medium armor 9100 Iron 5d4 + 5 Proficiency with all martial weapons If you blow the horn without meeting its requirement, the summoned berserkers attack you. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed. The affected creature then gains the effect of the etherealness spell for 1 hour. Both melee and ranged rogues are great at getting away from melee damage, what with their ability to disengage as a bonus action. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Nothing created by the pigments can have a value greater than 25 gp. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Knight. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. In addition, when you start your turn with control over a sphere of annihilation, you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 your Intelligence modifier. So they don't use "I can pick the perfect item for my character" as a factor in determining rarity. It's an easy way of raising your Monks AC. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. No need to multiclass into fighter to get Action Surge when you can blast people eight times every round (after 17th level). The staff then shatters and is destroyed. If you press button 3, the rods flanged head folds down, a spear point springs from the rods tip, and the rods handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. When you drink this potion, you gain resistance to one type of damage for 1 hour. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. It only takes a minute to sign up. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isnt pulled inside the bag first). While the sword is on your person, you also gain a +1 bonus to saving throws. Thicker substances block the vision, as does a thin sheet of lead. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. On a 20, the staff regains 1d12 + 1 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Turning the bag inside out closes the orifice. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure. Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? On a 160, you travel to a random location on the plane you named. Why did US v. Assange skip the court of appeal? If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. Every hit made with this sword deals an additional 2d6 fire damage. Other non-item options. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. It is under your control, and it understands and obeys your spoken commands. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. Wondrous item, uncommon (requires attunement). Portable property vanishes. You can also speak and understand Ignan. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. You must draw each card no more than 1 hour after the previous draw. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). How to force Unity Editor/TestRunner to run at full speed when in background? Talons. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. When you drink it, you become invisible for 1 hour. The armor also doesnt impose disadvantage on, This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. The chime can be used ten times. Fool. For each charge you expend, the target takes an extra 1d6 force damage. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. At the end of each of the targets turns, it can repeat the saving throw, ending the effect on itself on a success. Applying the oil takes 10 minutes. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? This also stacks with the next option. Instead of an additional weapon to use, this gives you an additional party member and tank. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. You can use an action to pour the contents of the tube onto a surface within reach. The wand regains 1d3 expended charges daily at dawn. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wind of at least 10 miles per hour disperses the swarm and ends the effect. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. This helm has 3 charges. Whenever a swarm of rats that isnt under another creatures control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarms Wisdom check. Monstrous Compendium Vol 3: Minecraft Creatures, Bonus: Magic, Bonus: Temporary Hit Points, Immunity: Exhaustion, Resistance: Fire, Bonus: Magic, Damage: Fire, Proficiency: Smith's Tools, Versatile, Bonus: Spell Attacks, Bonus: Spell Save DC, artificer, Advantage: Strength Saving Throws, Set: Innate Speed (Flying), Amulet of Proof against Detection and Location, Bonus: Spell Attacks, Bonus: Spell Save DC, cleric or paladin.
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